﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AudioManager : MonoBehaviour
{
    public static AudioManager Instance;

    public float volume_music;
    public float volume_sound;

    private void Awake()
    {
        Instance = this;
    }

    void Start()
    {
        
    }

    public void SetVolume()
    {

    }

}
